Bogdan Albina

Bogdan Albina researches games and society. From time to time, he drops by and writes some random blog posts.

The author has 4 posts

Cyber Walden update
My Books

Books Page Update: Cyber Walden

I’ve decided to update the books page with the non-fiction books I’ve written, including the newest release Cyber Walden. Even though they are academic books and probably quite dry as writing style goes, I think they are accesible because of the subject matter. One is my master thesis, Gamified Life: Signs and Meanings which deals with several topics – game semiotics, the creation of meaning in video games and gamification […]

Bogdan Albina

Hitman – stumbling upon assassinations

I study games through the lens of experience. Let’s see how Hitman (released in 2016) stands. The game Hitman is a series of games where you play a super-assassin, that can perfectly blend in the crowd and kill his targets through various means, from direct headshots to manipulation of events in such a way that the kill appears an accident. Or if things go south, he can surround the target […]

Bogdan Albina
Games

Watch Dogs 2

It’s a beautiful day in San Francisco, clouds passing through the top of the Golden Gate bridge, and hackers speeding on the highway. It’s a beautiful day in San Francisco and I’m trying to get the perfect picture of a man puking on the concrete. My biggest regret is I couldn’t get off my phone fast enough. He finished throwing up and then he neatly comb his hair, straighten his […]

Bogdan Albina
Games

XPG – games in-between

Since times immemorial (a few decades ago), the vast majority of games evolved into video games and the dream of living into one blossomed. Quests for complex rules and winning strategies twisted and shifting into quests for immersion which also evolved into maximum entertainment with friends. Or competitive gameplay and tournaments and esports, with fixed rules. We are at a strange time in history. We are oversaturated by games. Games […]

Bogdan Albina